/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ var float g_flDamageAlpha; var vector g_vecDamageLocation; void Damage_Draw(void) { if ( g_flDamageAlpha > 0.0f ) { vector vecMiddle = [ vVideoResolution[0] / 2, vVideoResolution[1] / 2 ]; makevectors( getproperty( VF_CL_VIEWANGLES ) ); vector location = normalize( g_vecDamageLocation - getproperty( VF_ORIGIN ) ); float fForward = dotproduct( location, v_forward ); float fRight = dotproduct( location, v_right ); if ( fForward > 0.25 ) { drawpic( vecMiddle + [-64,-70 - 32], "sprites/640_pain.spr_0.tga", [128,48], [1,1,1], fabs( fForward ) * g_flDamageAlpha, DRAWFLAG_ADDITIVE ); } else if ( fForward < -0.25 ) { drawpic( vecMiddle + [-64,70], "sprites/640_pain.spr_2.tga", [128,48], [1,1,1], fabs( fForward ) * g_flDamageAlpha, DRAWFLAG_ADDITIVE ); } if ( fRight > 0.25 ) { drawpic( vecMiddle + [70,-64], "sprites/640_pain.spr_1.tga", [48,128], [1,1,1], fabs( fRight ) * g_flDamageAlpha, DRAWFLAG_ADDITIVE ); } else if ( fRight < -0.25 ) { drawpic( vecMiddle + [-70 - 32,-64], "sprites/640_pain.spr_3.tga", [48,128], [1,1,1], fabs( fRight ) * g_flDamageAlpha, DRAWFLAG_ADDITIVE ); } g_flDamageAlpha -= frametime; } } float CSQC_Parse_Damage(float save, float take, vector org) { if (org) { g_vecDamageLocation = org; g_flDamageAlpha = 1.0f; } sound(self, CHAN_VOICE, "player/pl_pain2.wav", 1, ATTN_NORM); return TRUE; }