/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ // Player specific fields .float fInBuyZone; .float fInHostageZone; .float fInBombZone; .float fInEscapeZone; .float fInVIPZone; .float fMoney; .float fCharModel; .float fDeaths; .float fProgressBar; .int iEquipment; .int iInGame; // Weapon specific fields .int iCurrentMag; .int iCurrentCaliber; .float fSlotMelee; .float fSlotPrimary; .float fSlotSecondary; .float fSlotGrenade; .float fSlotC4Bomb; .float fAttackFinished; .float fRadioFinished; .float fAccuracy;