/* * Copyright (c) 2016-2020 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED env_shake (1 0.5 0) (-8 -8 -8) (8 8 8) EVS_GLOBAL Causes an earthquake/shaking effect when triggered. -------- KEYS -------- "targetname" : Name "target" : Target when triggered. "killtarget" : Target to kill when triggered. "radius" : Radius of the quake/shake effect. "amplitude" : Amplitude of the effect. "duration" : Duration of the effect in seconds. "frequency" : The frequency of the shake. -------- SPAWNFLAGS -------- EVS_GLOBAL : Affect all clients, ignoring "radius" entirely. -------- TRIVIA -------- This entity was introduced in Half-Life (1998). */ #define EVS_GLOBAL 1 class env_shake:NSPointTrigger { float m_flRadius; float m_flAmplitude; float m_flDuration; float m_flFrequency; void(void) env_shake; virtual void(entity act, int) Trigger; virtual void(string, string) SpawnKey; }; void env_shake::Trigger(entity act, int state) { Client_ShakeOnce(origin, m_flRadius, m_flDuration, m_flFrequency, m_flAmplitude); } void env_shake::SpawnKey(string strKey, string strValue) { switch (strKey) { case "radius": m_flRadius = stof(strValue); break; case "amplitude": m_flAmplitude = stof(strValue); break; case "duration": m_flDuration = stof(strValue); break; case "frequency": m_flFrequency = stof(strValue); break; default: super::SpawnKey(strKey, strValue); } } void env_shake::env_shake(void) { }