//======= Copyright (c) 2015-2020 Vera Visions LLC. All rights reserved. ======= // // Purpose: // // Shader used for fading out surfaces after a certain distance. // It only has a diffuse map. //============================================================================== !!ver 110 !!samps diffuse=0 #include "sys/defs.h" #include "sys/fog.h" varying vec2 tex_c; varying vec4 vex_color; #ifdef VERTEX_SHADER void main () { tex_c = v_texcoord; vex_color = v_colour; gl_Position = ftetransform(); } #endif #ifdef FRAGMENT_SHADER void main () { vec4 diffuse_f = texture2D(s_diffuse, tex_c) * vex_color.a; gl_FragColor = diffuse_f; } #endif