/* Copyright 2016-2018 Marco "eukara" Hladik MIT LICENSE Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ var vector vMenuClickMins; var vector vMenuClickMaxs; /* ================= Menu_InputCheckMouse Checks a specified region and returns TRUE if the mouse is above it. ================= */ int Menu_InputCheckMouse( vector vPosition, vector vRegion ) { vector vSMins, vSMaxs; // Some elements will be blocked (scrolling lists) outside of this region if ( vMousePos_x >= vMenuClickMins_x && vMousePos_x <= vMenuClickMaxs_x ) { if ( vMousePos_y >= vMenuClickMins_y && vMousePos_y <= vMenuClickMaxs_y ) { vSMins = vSMaxs = vPosition; vSMaxs_y = vPosition_y - 1; vSMaxs_x = vPosition_x + vRegion_x; vSMaxs_y = vPosition_y + vRegion_y; if ( vMousePos_x >= vSMins_x && vMousePos_x <= vSMaxs_x ) { if ( vMousePos_y >= vSMins_y && vMousePos_y <= vSMaxs_y ) { return TRUE; } } } } return FALSE; } /* ================= Menu_SetClipArea This will set the region in which mouse activity and drawing of objects will happen. Use it to clip text and mouse activity. ================= */ void Menu_SetClipArea( vector vPosition, vector vRegion ) { vPosition += vMenuOffset; vMenuClickMins = vPosition; vMenuClickMaxs = vPosition; vMenuClickMins_x = vPosition_x; vMenuClickMaxs_y = vPosition_y - 1; vMenuClickMaxs_x = vPosition_x + vRegion_x; vMenuClickMaxs_y = vPosition_y + vRegion_y; drawsetcliparea( vPosition_x, vPosition_y, vRegion_x, vRegion_y ); } /* ================= Menu_ResetClipArea Resets the clip area that was set via Menu_SetClipArea ================= */ void Menu_ResetClipArea( void ) { vMenuClickMins = vMenuOffset; vMenuClickMaxs = vMenuOffset + '640 480'; drawresetcliparea(); } /* ================= Menu_InputEvent New FTE routine for advanced mouse input in menuqc! ================= */ float Menu_InputEvent( float fEventType, float fKey, float fCharacter, float fDeviceID ) { if ( fEventType == IE_KEYDOWN ) { if ( fKey == K_MOUSE1 ) { fMouseClick = 1; } else { if ( fKey == K_ESCAPE ) { m_toggle( 0 ); } fInputKeyDown = 1; } if ( fKey == K_MWHEELDOWN ) { fScrollWheel = SCROLL_DOWN; } else if ( fKey == K_MWHEELUP ) { fScrollWheel = SCROLL_UP; } fInputKeyCode = fKey; fInputKeyASCII = fCharacter; } else if ( fEventType == IE_KEYUP ) { if ( fKey == K_MOUSE1 ) { fMouseClick = 0; iScrollbarHold = FALSE; } else { fInputKeyDown = 0; } fInputKeyCode = 0; fInputKeyASCII = 0; } else if ( fEventType == IE_MOUSEABS ) { vMousePos_x = fKey; vMousePos_y = fCharacter; } else if ( fEventType == IE_MOUSEDELTA ) { vMousePos_x += fKey; vMousePos_y += fCharacter; if ( vMousePos_x < 0 ) { vMousePos_x = 0; } else if ( vMousePos_x > vVideoSize_x ) { vMousePos_x = vVideoSize_x; } if ( vMousePos_y < 0 ) { vMousePos_y = 0; } else if ( vMousePos_y > vVideoSize_y ) { vMousePos_y = vVideoSize_y; } } else { return FALSE; } m_draw(vVideoSize); return TRUE; } /* ================= m_display, m_hide, m_toggle Essentially what happens when togglemenu is used, called by the engine as well. ================= */ void m_display( void ) { iMenuActive = TRUE; setkeydest( KEY_MENU ); setmousetarget( TARGET_MENU ); setcursormode( TRUE, "gfx/cursor", '0 0 0', 1.0f ); } void m_hide( void ) { iMenuActive = FALSE; setkeydest( KEY_GAME ); setmousetarget( TARGET_CLIENT ); setcursormode( FALSE ); } void m_toggle( float fMode ) { if ( fMode == FALSE ) { m_hide(); } else { m_display(); } } float m_consolecommand( string sCMD ) { tokenize( sCMD ); switch ( argv( 0 ) ) { case "togglemenu": m_display( ); return TRUE; break; case "menu_quit": iMenu = MENU_QUIT; return TRUE; break; } return FALSE; }