# Materials: Commands {#mat_commands} ## normalmap ### Syntax **normalmap ** ### Overview Specifies the default texture to use for any normalmap operations. This depends heavily on which [GLSL program](Shaders) is used inside the later stages. The dynamic lights will use this to determine height information for light and shadows. So sometimes you want to skip setting this. ### Creating normal maps to use with this command {#creating_normal_maps_to_use_with_this_command} Check out our [Normal mapping guide](Normal_mapping_guide). ### See also {#see_also} - [diffusemap](diffusemap) - [specularmap](specularmap) - [fullbrightmap](fullbrightmap) - [uppermap](uppermap) - [lowermap](lowermap) - [reflectmask](reflectmask) - [reflectcube](reflectcube)