/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ enum { CANNON_FIREBOTH, CANNON_FIRELEFT, CANNON_FIRERIGHT, CANNON_RELOAD, CANNON_DEPLOY, CANNON_PUTAWAY, CANNON_IDLE1, CANNON_IDLE2 }; void w_cannon_precache(void) { precache_model("models/v_cannon.mdl"); precache_model("models/p_cannon.mdl"); precache_sound("cannon/cin.wav"); precache_sound("cannon/close.wav"); precache_sound("cannon/cout.wav"); precache_sound("cannon/fire.wav"); precache_sound("cannon/open.wav"); } string w_cannon_vmodel(void) { return "models/v_cannon.mdl"; } string w_cannon_pmodel(void) { return "models/p_cannon.mdl"; } string w_cannon_deathmsg(void) { return "%s killed %s with handcannon."; } void w_cannon_reload(void) { player pl = (player)self; if (pl.w_attack_next > 0) { return; } #ifdef CSQC if (pl.a_ammo1 >= 2) { return; } if (!pl.a_ammo2) { return; } Weapons_ViewAnimation(CANNON_RELOAD); #else if (pl.cannon_mag >= 2) { return; } if (!pl.ammo_buckshot) { return; } Weapons_ReloadWeapon(pl, player::cannon_mag, player::ammo_buckshot, 2); Weapons_UpdateAmmo(pl, pl.cannon_mag, pl.ammo_buckshot, __NULL__); #endif pl.w_attack_next = 3.0f; pl.w_idle_next = 3.0f; } void w_cannon_pickup(void) { #ifdef SSQC player pl = (player)self; pl.cannon_mag = bound(0, pl.cannon_mag + 2, 2); #endif } void w_cannon_draw(void) { #ifdef SSQC player pl = (player)self; Weapons_ViewAnimation(CANNON_DEPLOY); Weapons_UpdateAmmo(pl, pl.cannon_mag, pl.ammo_buckshot, __NULL__); #endif } void w_cannon_holster(void) { #ifdef SSQC Weapons_ViewAnimation(CANNON_PUTAWAY); #endif } void w_cannon_primary(void) { player pl = (player)self; if (pl.w_attack_next > 0.0) { return; } #ifdef CSQC if (pl.a_ammo1 != 2) { w_cannon_reload(); return; } Weapons_ViewAnimation(CANNON_FIREBOTH); Weapons_ViewPunchAngle([-5,0,0]); #else if (pl.cannon_mag != 2) { w_cannon_reload(); return; } TraceAttack_FireBullets(20, pl.origin + pl.view_ofs, 5, [0.08716,0.04362]); pl.cannon_mag -= 2; Weapons_PlaySound(pl, CHAN_WEAPON, "cannon/fire.wav", 1, ATTN_NORM); Weapons_UpdateAmmo(pl, pl.cannon_mag, pl.ammo_buckshot, __NULL__); #endif pl.w_attack_next = 1.5f; pl.w_idle_next = 2.5f; } void w_cannon_secondary(void) { player pl = (player)self; if (pl.w_attack_next > 0.0) { return; } #ifdef CSQC if (!pl.a_ammo1) { w_cannon_reload(); return; } if (pl.a_ammo1 == 2) { Weapons_ViewAnimation(CANNON_FIRELEFT); } else { Weapons_ViewAnimation(CANNON_FIRERIGHT); } Weapons_ViewPunchAngle([-5,0,0]); #else if (!pl.cannon_mag) { w_cannon_reload(); return; } TraceAttack_FireBullets(10, pl.origin + pl.view_ofs, 5, [0.08716,0.04362]); pl.cannon_mag--; Weapons_PlaySound(pl, CHAN_WEAPON, "cannon/fire.wav", 1, ATTN_NORM); Weapons_UpdateAmmo(pl, pl.cannon_mag, pl.ammo_buckshot, __NULL__); #endif pl.w_attack_next = 1.5f; pl.w_idle_next = 2.5f; } void w_cannon_release(void) { player pl = (player)self; if (pl.w_idle_next > 0.0) { return; } int r = floor(random(0,2)); switch (r) { case 0: Weapons_ViewAnimation(CANNON_IDLE1); break; case 1: Weapons_ViewAnimation(CANNON_IDLE2); break; } pl.w_idle_next = 8.0f; } void w_cannon_crosshair(void) { #ifdef CSQC static vector cross_pos; cross_pos = (video_res / 2) + [-12,-12]; drawsubpic(cross_pos, [24,24], "sprites/crosshairs.spr_0.tga", [48/128,24/128], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL); HUD_DrawAmmo1(); HUD_DrawAmmo2(); #endif } void w_cannon_hudpic(int s, vector pos) { #ifdef CSQC if (s) { drawsubpic(pos, [170,45], "sprites/w_cannon.spr_0.tga", [0,48/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } else { drawsubpic(pos, [170,45], "sprites/w_cannon.spr_0.tga", [0,0], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } #endif } weapon_t w_cannon = { ITEM_CANNON, 2, 3, w_cannon_draw, w_cannon_holster, w_cannon_primary, w_cannon_secondary, w_cannon_reload, w_cannon_release, w_cannon_crosshair, w_cannon_precache, w_cannon_pickup, w_cannon_vmodel, __NULL__, w_cannon_pmodel, w_cannon_deathmsg, w_cannon_hudpic };