/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ // Menus with their window titles and draw functions vguiwindow_t vguiMenus[11] = { { _("VGUI_TITLE_MOTD"), VGUI_MessageOfTheDay }, { _("VGUI_TITLE_TEAMS"), VGUI_TeamSelect_Main }, { _("VGUI_TITLE_TSEL"), VGUI_TeamSelect_T }, { _("VGUI_TITLE_CTSEL"), VGUI_TeamSelect_CT }, { _("VGUI_TITLE_BUY"), VGUI_BuyMenu_Main }, { _("VGUI_TITLE_HANDGUN"), VGUI_BuyMenu_Handguns }, { _("VGUI_TITLE_SHOTGUN"), VGUI_BuyMenu_Shotguns }, { _("VGUI_TITLE_SMG"), VGUI_BuyMenu_SMGs }, { _("VGUI_TITLE_RIFLE"), VGUI_BuyMenu_Rifles }, { _("VGUI_TITLE_MG"), VGUI_BuyMenu_Machineguns }, { _("VGUI_TITLE_EQUIPMENT"), VGUI_BuyMenu_Equipment } }; /* ================= CSQC_VGUI_Draw This is the entry point for FreeCS own "VGUI" implementation Run every frame ================= */ float CSQC_VGUI_Draw( void ) { if ( pSeat->fVGUI_Display == VGUI_NONE ) { setcursormode( FALSE ); return FALSE; } vVGUIColor = autocvar_vgui_color * ( 1 / 255 ); if ( pSeat->fVGUI_Display >= VGUI_RADIO1 ) { VGUI_Radio_Draw(); return FALSE; } // Align the window to the center vVGUIWindowPos = video_mins; vVGUIWindowPos[0] += ( video_res[0] / 2 ) - 320; vVGUIWindowPos[1] += ( video_res[1] / 2 ) - 240; VGUI_Window( vguiMenus[ pSeat->fVGUI_Display - 1 ].sTitle, vVGUIWindowPos, '640 480 0' ); iVGUIKey = 48; // Display the contents of whatever we have selected vguiMenus[ pSeat->fVGUI_Display - 1 ].vDraw( vVGUIWindowPos ); return TRUE; } /* ================= CSQC_VGUI_Init Initialize all there is ================= */ void CSQC_VGUI_Init( void ) { string sTemp; int iMOTDLength; filestream fmMapDescr; // First load the MESSAGE OF THE DAY // TODO: Move this to the server and put strings into infokeys iMOTDLength = stof( serverkey( "motdlength" ) ); for ( int i = 0; i < iMOTDLength; i++ ) { sMOTDString[ i ] = serverkey( sprintf( "motdline%i", i ) ); } // Now load the MAP DESCRIPTION fmMapDescr = fopen( sprintf( "maps/%s.txt", mapname ), FILE_READ ); if ( fmMapDescr != -1 ) { for ( int i = 0; i < 35; i++ ) { sTemp = fgets( fmMapDescr ); if not ( sTemp ) { break; } sMapString[ i ] = sTemp; } fclose( fmMapDescr ); } if (serverkeyfloat("slots") == 1) { pSeat->fVGUI_Display = VGUI_NONE; return; } // We start on the MOTD, always for (int s = 0; s < seats.length; s++) { pSeat = &seats[s]; pSeat->fVGUI_Display = VGUI_MOTD; } }