/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ void Game_Parse_Event(float fHeader) { if (fHeader == EV_CHAT) { float fSender = readbyte(); float fTeam = readbyte(); string sMessage = readstring(); CSQC_Parse_Print(sprintf("%s: %s", getplayerkeyvalue(fSender, "name"), sMessage), PRINT_CHAT); } else if (fHeader == EV_CHAT_TEAM) { float fSender2 = readbyte(); float fTeam2 = readbyte(); string sMessage2 = readstring(); CSQC_Parse_Print(sprintf("[TEAM] %s: %s", getplayerkeyvalue(fSender2, "name"), sMessage2), PRINT_CHAT); } else if (fHeader == EV_CHAT_VOX) { Sound_PlayVOX(readstring()); } else if (fHeader == EV_VIEWMODEL) { View_PlayAnimation(readbyte()); } }