#pragma target fte #pragma progs_dat "../../rewolf/data.pk3dir/progs.dat" #define QWSSQC #define VALVE #includelist ../builtins.h ../defs.h valve/defs.h ../math.h ../materials.h ../events.h ../entities.h defs.h ../gs-entbase/server.src valve/monster_rat.cpp valve/monster_scientist_dead.cpp rewolf/gunman_cycler.cpp rewolf/monster_human_bandit.cpp rewolf/monster_human_chopper.cpp rewolf/monster_human_demoman.cpp rewolf/monster_human_gunman.cpp rewolf/monster_human_unarmed.cpp ../shared/decals.c ../shared/effects.c ../shared/spraylogo.cpp ../shared/valve/player.cpp valve/player.c ../shared/pmove.c valve/spectator.c ../shared/valve/items.h ../shared/valve/crosshair.h ../shared/valve/weapons.h ../shared/valve/w_crowbar.c ../shared/valve/w_glock.c ../shared/valve/w_python.c ../shared/valve/w_mp5.c ../shared/valve/w_crossbow.c ../shared/valve/w_shotgun.c ../shared/valve/w_rpg.c ../shared/valve/w_gauss.c ../shared/valve/w_egon.c ../shared/valve/w_hornetgun.c ../shared/valve/w_handgrenade.c ../shared/valve/w_tripmine.c ../shared/valve/w_satchel.c ../shared/valve/w_snark.c valve/items.cpp valve/item_longjump.cpp valve/item_suit.cpp valve/item_healthkit.cpp valve/ammo.cpp ../shared/valve/weapons.c ../shared/valve/weapon_common.c spawn.c vox.c ../shared/valve/animations.c valve/client.c client.c valve/server.c server.c valve/damage.c traceattack.c footsteps.c flashlight.c valve/input.c valve/spawn.c entry.c #endlist