# Materials: Commands {#mat_commands} ## reflectcube ### Syntax **reflectcube ** ### Overview Specifies which cubemap to use on this material. By default, the engine will pass the nearest in-world cubemap instead. ### See also {#see_also} - [diffusemap](diffusemap.md) - [normalmap](normalmap.md) - [specularmap](specularmap.md) - [fullbrightmap](fullbrightmap.md) - [uppermap](uppermap.md) - [lowermap](lowermap.md) - [reflectmask](reflectmask.md)