//======= Copyright (c) 2015-2020 Vera Visions LLC. All rights reserved. ======= // // Purpose: // // Unlit surface. //============================================================================== !!ver 110 !!permu FOG !!samps diffuse #include "sys/defs.h" #include "sys/fog.h" varying vec2 tex_c; #ifdef VERTEX_SHADER void main () { tex_c = v_texcoord; gl_Position = ftetransform(); } #endif #ifdef FRAGMENT_SHADER void main () { vec4 d_f = texture2D( s_diffuse, tex_c ); gl_FragColor = fog4( d_f ); } #endif