/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ /* ================= Client_Init Comparable to worldspawn in SSQC in that it's mostly used for precaches ================= */ void Client_Init(float apilevel, string enginename, float engineversion) { precache_model("sprites/640hud1.spr"); precache_model("sprites/640hud2.spr"); precache_model("sprites/640hud3.spr"); precache_model("sprites/640hud4.spr"); precache_model("sprites/640hud5.spr"); precache_model("sprites/640hud6.spr"); }