/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ string sScoreTeams[4] = { _("SCORE_TITLE_SPECTATOR"), _("SCORE_TITLE_T"), _("SCORE_TITLE_CT"), _("SCORE_TITLE_VIP"), }; /* ==================== VGUI_Scores_DrawTeam ==================== */ vector VGUI_Scores_DrawTeam( vector vPos, float fTeam ) { vector vColor; // Preserve the old vector so we can draw the amount of players per team later on vector vNewPos = vPos; int iPlayerCount = 0; vNewPos += '0 32'; // Player loop, this one goes through ALL players but only prints the one from fTeam for ( int i = -1; i > -32; i-- ) { if ( stof( getplayerkeyvalue( i, "*team" ) ) == fTeam ) { if ( getplayerkeyvalue( i, "name" ) ) { vColor = HUD_GetChatColor( fTeam ); if ( getplayerkeyvalue( i, "name" ) == getplayerkeyvalue( player_localnum, "name" ) ) { drawfill( vNewPos + '19 -2', '493 16', vColor, VGUI_WINDOW_BGALPHA, DRAWFLAG_ADDITIVE ); vColor = '1 1 1'; } if ( getplayerkeyvalue( i, "*dead" ) == "1" ) { CSQC_DrawText( vNewPos + '38 0', sprintf( _("SCORE_DEAD"), getplayerkeyvalue( i, "name" ) ), '12 12', vColor, 1.0f, 0, FONT_CON ); } else if ( getplayerkeyvalue( i, "*dead" ) == "2" ) { CSQC_DrawText( vNewPos + '38 0', sprintf( _("SCORE_VIP"), getplayerkeyvalue( i, "name" ) ), '12 12', vColor, 1.0f, 0, FONT_CON ); } else { CSQC_DrawText( vNewPos + '38 0', getplayerkeyvalue( i, "name" ), '12 12', vColor, 1.0f, 0, FONT_CON ); } // Spectators don't have stats worth caring about if ( fTeam != TEAM_SPECTATOR ) { VGUI_RightText( vNewPos + '320 0', getplayerkeyvalue( i, INFOKEY_P_FRAGS ), '12 12', vColor, FONT_CON ); VGUI_RightText( vNewPos + '384 0', getplayerkeyvalue( i, "*deaths" ), '12 12', vColor, FONT_CON ); } VGUI_RightText( vNewPos + '456 0', getplayerkeyvalue( i, INFOKEY_P_PING ), '12 12', vColor, FONT_CON ); if ( getplayerkeyvalue( i, INFOKEY_P_VOIPSPEAKING ) == "0" ) { VGUI_RightText( vNewPos + '508 0', "N", '12 12', '1 1 1', FONT_CON ); } else { VGUI_RightText( vNewPos + '508 0', "Y", '12 12', '1 1 1', FONT_CON ); } vNewPos += '0 16'; iPlayerCount++; } } } // Reset in case it was changed vColor = HUD_GetChatColor( fTeam ); // If we've got no spectators, don't draw them. if ( ( fTeam != TEAM_SPECTATOR ) || ( fTeam == TEAM_SPECTATOR && iPlayerCount > 0 ) ) { // The name/title of the team CSQC_DrawText( vPos + '24 0', sScoreTeams[ fTeam ], '12 12', vColor, 1.0f, 0, FONT_CON ); drawfill( vPos + '19 24', '493 1', vColor, 1.0f ); // Draw the amount of rounds we've von if ( fTeam == TEAM_CT ) { VGUI_RightText( vPos + '320 0', sprintf( "%i", getstati( STAT_WON_CT ) ), '12 12', vColor, FONT_CON ); } else if ( fTeam == TEAM_T ) { VGUI_RightText( vPos + '320 0', sprintf( "%i", getstati( STAT_WON_T ) ), '12 12', vColor, FONT_CON ); } // Now we know the playercount, so let's calculate the position next to the Teamname String and print it vector vCountPos = vPos + '24 6'; vCountPos[0] += stringwidth( sScoreTeams[ fTeam ], FALSE, '12 12' ) + 8; CSQC_DrawText( vCountPos, sprintf( _("SCORE_PLAYERS"), iPlayerCount ), '12 12', vColor, 1.0f, 0, FONT_CON ); } return vNewPos + '0 24'; } /* ==================== VGUI_Scores_Show ==================== */ void VGUI_Scores_Show( void ) { vector vMainPos; vector vSize; vSize[0] = 540; vSize[1] = video_res[1] - 112; vMainPos = video_mins; vMainPos[0] += ( video_res[0] / 2 ) - (vSize[0] / 2); vMainPos[1] += 56; // Draw the background drawfill( vMainPos, vSize, VGUI_WINDOW_BGCOLOR, VGUI_WINDOW_BGALPHA ); // Sides drawfill( vMainPos, [vSize[0], 1], '0.35 0.35 0.35', 1.0f ); drawfill( [vMainPos[0], vMainPos[1] + vSize[1] - 1], [vSize[0], 1], '0.35 0.35 0.35', 1.0f ); drawfill( vMainPos, [1, vSize[1]], '0.35 0.35 0.35', 1.0f ); drawfill( [vMainPos[0] + vSize[0] - 1, vMainPos[1]], [1, vSize[1]], '0.35 0.35 0.35', 1.0f ); // Server title CSQC_DrawText( vMainPos + '24 13', serverkey( "hostname" ), '12 12', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_CON ); // Tabs like Score, Ping etc. CSQC_DrawText( vMainPos + '280 32', _("SCORE_SCORE"), '12 12', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_CON ); CSQC_DrawText( vMainPos + '336 32', _("SCORE_DEATHS"), '12 12', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_CON ); CSQC_DrawText( vMainPos + '400 32', _("SCORE_LATENCY"), '12 12', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_CON ); CSQC_DrawText( vMainPos + '472 32', _("SCORE_VOICE"), '12 12', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_CON ); vector vOffset = VGUI_Scores_DrawTeam( vMainPos + '0 50', TEAM_CT ); vOffset = VGUI_Scores_DrawTeam( vOffset, TEAM_T ); vOffset = VGUI_Scores_DrawTeam( vOffset, 0 ); } void Scores_Init(void) { } void Scores_Draw(void) { VGUI_Scores_Show(); }