/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* ================= HUD_DrawVoice Draws a little notification for anyone using voice chat ================= */ void Voice_DrawHUD(void) { vector pos = video_mins + [video_res[0] - 160, video_res[1] - 136]; for (int i = -1; i > -32; i--) { if (getplayerkeyfloat(i, INFOKEY_P_VOIPSPEAKING) != 1) { continue; } /* borders */ drawfill(pos, [144,24], [0,0,0], 0.5f); drawfill(pos, [144, 1], UI_MAINCOLOR, 1.0f); drawfill([pos[0], pos[1] + 23], [144, 1], UI_MAINCOLOR, 1.0f); drawfill(pos, [1, 24], UI_MAINCOLOR, 1.0f); drawfill([pos[0] + 143, pos[1]], [1, 24], UI_MAINCOLOR, 1.0f); /* icon */ drawpic( pos + [2,0], "gfx/vgui/icntlk_sv.tga", [24,24], UI_MAINCOLOR, 1.0f, DRAWFLAG_NORMAL ); /* speaker name */ drawfont = FONT_CON; drawstring( [pos[0] + 28, pos[1] + 8], getplayerkeyvalue(i, "name"), [12,12], [1,1,1], 1.0f, DRAWFLAG_NORMAL ); pos[1] -= 32; } } /* ================= Player_PreDraw ================= */ void Voice_Draw3D(entity t) { if (getplayerkeyfloat(t.entnum - 1, INFOKEY_P_VOIPSPEAKING)) { vector vpos = t.origin + [0,0,48]; makevectors(view_angles); R_BeginPolygon("gfx/vgui/icntlk_pl"); R_PolygonVertex(vpos + v_right * 8 - v_up * 8, [1,1], [1,1,1], 1.0f); R_PolygonVertex(vpos - v_right * 8 - v_up * 8, [0,1], [1,1,1], 1.0f); R_PolygonVertex(vpos - v_right * 8 + v_up * 8, [0,0], [1,1,1], 1.0f); R_PolygonVertex(vpos + v_right * 8 + v_up * 8, [1,0], [1,1,1], 1.0f); R_EndPolygon(); } }