// Network Events enum { EV_WEAPON_DRAW, EV_WEAPON_PRIMARYATTACK, EV_WEAPON_SECONDARYATTACK, EV_WEAPON_RELOAD, EV_IMPACT, EV_EXPLOSION, EV_SPARK, EV_SHAKE, EV_FADE, EV_TEXT, EV_MESSAGE, EV_SPRITE, EV_MODELGIB, EV_CAMERATRIGGER, EV_ORBITUARY, EV_CHAT, EV_CHAT_TEAM, EV_CHAT_VOX, #ifdef CSTRIKE EV_RADIOMSG, EV_RADIOMSG2, EV_SMOKE, EV_FLASH, #endif };