const vector VEC_HULL_MIN = '-16 -16 -36'; const vector VEC_HULL_MAX = '16 16 36'; const vector VEC_CHULL_MIN = '-16 -16 -18'; const vector VEC_CHULL_MAX = '16 16 18'; const vector VEC_PLAYER_VIEWPOS = '0 0 20'; const vector VEC_PLAYER_CVIEWPOS = '0 0 12'; // Actually used by input_button etc. #define INPUT_BUTTON0 1 #define INPUT_BUTTON2 2 #define INPUT_BUTTON3 4 #define INPUT_BUTTON4 8 #define INPUT_BUTTON5 16 #define INPUT_BUTTON6 32 #define INPUT_BUTTON7 64 #define INPUT_BUTTON8 128 #define FL_USERELEASED (1<<13) #define FL_CROUCHING (1<<19) #define FL_SEMI_TOGGLED (1<<15) #define FL_FROZEN (1<<17) #define FL_REMOVEME (1<<18) #define clamp(d,min,max) bound(min,d,max)