/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ /* ================= Timer_Begin Initiates a new state timer ================= */ void Timer_Begin(float fTime, float fMode) { if (fMode == GAME_FREEZE) { fGameState = GAME_FREEZE; } else if (fMode == GAME_ACTIVE) { fGameState = GAME_ACTIVE; } else if (fMode == GAME_END) { fGameState = GAME_END; } else if (fMode == GAME_COMMENCING) { fGameState = GAME_COMMENCING; } else if (fMode == GAME_OVER) { fGameState = GAME_OVER; } fGameTime = fTime; } /* ================= Timer_Update Called once every frame to check the status of things ================= */ void Timer_Update(void) { static float fVoxTimer; if (cvar("sv_playerslots") == 1) { fGameTime = -1; return; } // This map has been played enough we think if (fGameState != GAME_OVER) { if (cvar("mp_timelimit") > 0) { if (autocvar_fcs_voxannounce == TRUE) { if (fVoxTimer > time) { return; } float fTimeLeft = (cvar("mp_timelimit") * 60) - time; for (int i = 0; i <= 10; i++) { if (rint(fTimeLeft) == (i * 60)) { Vox_Broadcast(sprintf("%s minutes remaining", Vox_TimeToString(fTimeLeft / 60))); fVoxTimer = time + 10.0f; } } } if (time >= (cvar("mp_timelimit") * 60)) { Timer_Begin(5, GAME_OVER); } } } if ((fGameState == GAME_OVER) && (fGameTime < 0)) { for (int i = 0; i < iMapCycleCount; i++) { if (sMapCycle[i] == mapname) { if ((i + 1) < iMapCycleCount) { localcmd(sprintf("changelevel %s\n", sMapCycle[i + 1])); return; } else { localcmd(sprintf("changelevel %s\n", sMapCycle[0])); } } } } // Okay, this means that timelimit is not the only deciding factor if (autocvar_mp_winlimit > 0 && fGameState != GAME_OVER) { // It really doesn't matter who won. Do some logging perhaps? if (iWon_CT == autocvar_mp_winlimit) { Timer_Begin(5, GAME_OVER); } else if (iWon_T == autocvar_mp_winlimit) { Timer_Begin(5, GAME_OVER); } } if (fGameState == GAME_INACTIVE) { return; } if (fGameTime > 0) { fGameTime -= frametime; } else { fGameTime = 0; } if (fGameState == GAME_COMMENCING || fGameState == GAME_END) { if (fGameTime <= 0) { if (iWon_T == 0 && iWon_CT == 0) { Money_ResetTeamReward(); Money_ResetRoundReward(); Rules_Restart(TRUE); } else { if (autocvar_mp_halftime == TRUE && (autocvar_mp_winlimit / 2 == iRounds)) { Money_ResetTeamReward(); Rules_SwitchTeams(); Rules_Restart(TRUE); } else { Rules_Restart(FALSE); } } } return; } if ((fGameState == GAME_ACTIVE) || (fGameState == GAME_FREEZE)) { if (fGameTime <= 0) { if (fGameState == GAME_ACTIVE) { /* 1.5 will make the T's lose if time runs out no matter what */ if (autocvar_fcs_fix_bombtimer == TRUE) { if (iBombZones > 0 && iBombPlanted == TRUE) { return; } } Rules_TimeOver(); Timer_Begin(5, GAME_END); // Round is over, 5 seconds til a new round starts } else { Timer_Begin(autocvar_mp_roundtime * 60, GAME_ACTIVE); // Unfreeze Radio_StartMessage(); } } } }