/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ #define CHAT_LINES 5 #define CHAT_TIME 5 var int g_chatpos[2]; var float g_chattime; var int g_chatlines = -1; string g_chatbuffer[CHAT_LINES]; /* ================= Chat_Draw Just prints whatever is in the chat buffer and removes lines after some time. ================= */ void Chat_Draw(void) { int i; g_chatpos[0] = video_mins[0] + 16; g_chatpos[1] = video_mins[1] + video_res[1] - 128; if (g_chatlines < 0) { return; } /* Remove messages after a g_chattime has passed */ if (g_chattime < time) { for (i = 0; i < g_chatlines; i++) { if (g_chatbuffer[i+1] != __NULL__) { g_chatbuffer[i] = g_chatbuffer[i+1]; } else { break; } } g_chatbuffer[g_chatlines] = __NULL__; g_chatlines--; g_chattime = time + CHAT_TIME; } for (i = 0; i < CHAT_LINES; i++) { drawstring([g_chatpos[0],g_chatpos[1]], g_chatbuffer[i], [12,12], [1,1,1], 1.0f, 0); g_chatpos[1] += 14; } } void Chat_Parse(string msg) { if (g_chatlines < (CHAT_LINES - 1)) { g_chatbuffer[g_chatlines + 1] = msg; g_chatlines++; } else { for (int i = 0; i < (CHAT_LINES - 1); i++) { g_chatbuffer[i] = g_chatbuffer[i + 1]; } g_chatbuffer[CHAT_LINES - 1] = msg; } g_chattime = time + CHAT_TIME; localsound("misc/talk.wav"); }