/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ menupage_t g_mpage[] = { { menu_main_init, menu_main_draw, menu_main_input }, { menu_configuration_init, menu_configuration_draw, menu_configuration_input }, { menu_audio_init, menu_audio_draw, menu_audio_input }, { menu_contentcontrol_init, menu_contentcontrol_draw, menu_contentcontrol_input }, { menu_controls_init, menu_controls_draw, menu_controls_input }, { menu_advancedcontrols_init, menu_advancedcontrols_draw, menu_advancedcontrols_input }, { menu_video_init, menu_video_draw, menu_video_input }, { menu_videomodes_init, menu_videomodes_draw, menu_videomodes_input }, { menu_videooptions_init, menu_videooptions_draw, menu_videooptions_input }, { menu_customgame_init, menu_customgame_draw, menu_customgame_input }, { menu_loadgame_init, menu_loadgame_draw, menu_loadgame_input }, { menu_multiplayer_init, menu_multiplayer_draw, menu_multiplayer_input }, { menu_customize_init, menu_customize_draw, menu_customize_input }, { menu_advancedcustomize_init, menu_advancedcustomize_draw, menu_advancedcustomize_input }, { menu_internetgames_init, menu_internetgames_draw, menu_internetgames_input }, { menu_addserver_init, menu_addserver_draw, menu_addserver_input }, { menu_chatrooms_init, menu_chatrooms_draw, menu_chatrooms_input }, { menu_creategame_init, menu_creategame_draw, menu_creategame_input }, { menu_creategameinet_init, menu_creategameinet_draw, menu_creategameinet_input }, { menu_advancedmpoptions_init, menu_advancedmpoptions_draw, menu_advancedmpoptions_input }, { menu_filter_init, menu_filter_draw, menu_filter_input }, { menu_viewgameinfo_init, menu_viewgameinfo_draw, menu_viewgameinfo_input }, { menu_langames_init, menu_langames_draw, menu_langames_input }, { menu_spectategames_init, menu_spectategames_draw, menu_spectategames_input }, { menu_newgame_init, menu_newgame_draw, menu_newgame_input }, { menu_viewreadme_init, menu_viewreadme_draw, menu_viewreadme_input } }; void main_init(void) { for (int i = 0; i < g_mpage.length; i++) { g_mpage[i].m_init(); } header = spawn(CHeader); } void main_draw(void) { g_mpage[g_menupage].m_draw(); header.Draw(); } void main_input(float evtype, float scanx, float chary, float devid) { g_mpage[g_menupage].m_input(evtype, scanx, chary, devid); }