/* FreeCS Project Copyright (C) 2016, 2017 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* ================= light Only thing this ent does, is allow the change of lightstyles. You can use custom patterns, too. ================= */ .string pattern; void light( void ) { static void light_toggle( void ) { if ( self.health == TRUE ) { lightstyle( self.style, "a" ); self.health = FALSE; } else { lightstyle( self.style, self.pattern ); self.health = TRUE; } } if ( !self.pattern ) { self.pattern = "m"; } if ( self.spawnflags & 1 ) { lightstyle( self.style, "a" ); self.health = FALSE; } else { lightstyle( self.style, self.pattern ); self.health = TRUE; } self.vUse = light_toggle; } /* ================= light_environment This is just a dummy to prevent the engine from complaining. Don't get too excited. ================= */ void light_environment( void ) { remove( self ); }