!!ver 100-450 !!samps 1 !!cvardf gl_fake16bit=0 !!cvardf gl_monochrome=0 //this shader is present for support for gles/gl3core contexts //it is single-texture-with-vertex-colours, and doesn't do anything special. //beware that a few things use this, including apparently fonts and bloom rescaling. //its really not meant to do anything special. varying vec2 tc; varying vec4 vc; #ifdef VERTEX_SHADER attribute vec2 v_texcoord; attribute vec4 v_colour; void main () { tc = v_texcoord; vc = v_colour; gl_Position = ftetransform(); } #endif #ifdef FRAGMENT_SHADER void main () { vec4 f = vc; #ifdef PREMUL f.rgb *= f.a; #endif f *= texture2D(s_t0, tc); #if gl_fake16bit == 1 f.rgb = floor(f.rgb * vec3(32,64,32))/vec3(32,64,32); #endif #if gl_monochrome == 1 float m = (f.r + f.g + f.b) / 3.0f; f.rgb = vec3(m,m,m); #endif gl_FragColor = f; } #endif