/* FreeCS Project Copyright (C) 2016, 2017 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ equipmentinfo_t eqptTable [ CS_EQUIPMENT_COUNT ] = { { EQUIPMENT_KEVLAR, 650 }, { EQUIPMENT_HELMET, 1000 }, { WEAPON_FLASHBANG, 300 }, { WEAPON_HEGRENADE, 300 }, { WEAPON_SMOKEGRENADE, 300 }, { EQUIPMENT_DEFUSALKIT, 200 }, { EQUIPMENT_NIGHTVISION, 1250 }, }; #ifdef SSQC void CSEv_PlayerBuyEquipment_f( float fID ) { if ( Rules_BuyingPossible() == FALSE ) { return; } if ( ( self.fMoney - eqptTable[ fID ].iPrice ) >= 0 ) { if ( eqptTable[ fID ].iID == EQUIPMENT_DEFUSALKIT ) { if ( !( self.iEquipment & EQUIPMENT_DEFUSALKIT ) ) { self.iEquipment |= EQUIPMENT_DEFUSALKIT; Money_AddMoney( self, -200 ); sound( self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE ); } else { centerprint( self, "You already have a defusal kit!" ); } } else if ( eqptTable[ fID ].iID == EQUIPMENT_NIGHTVISION ) { if ( !( self.iEquipment & EQUIPMENT_NIGHTVISION ) ) { self.iEquipment |= EQUIPMENT_NIGHTVISION; Money_AddMoney( self, -1250 ); sound( self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE ); } else { centerprint( self, "You already have nightvision goggles!" ); } } else if ( eqptTable[ fID ].iID == WEAPON_HEGRENADE ) { if ( self.iAmmo_HEGRENADE < 2 ) { self.iAmmo_HEGRENADE++; Money_AddMoney( self, -300 ); sound( self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE ); } else { centerprint( self, "You can't carry any more!" ); } } else if ( eqptTable[ fID ].iID == WEAPON_FLASHBANG ) { if ( self.iAmmo_FLASHBANG < 2 ) { self.iAmmo_FLASHBANG++; Money_AddMoney( self, -300 ); sound( self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE ); } else { centerprint( self, "You can't carry any more!" ); } } else if ( eqptTable[ fID ].iID == WEAPON_SMOKEGRENADE ) { if ( self.iAmmo_SMOKEGRENADE < 2 ) { self.iAmmo_SMOKEGRENADE++; Money_AddMoney( self, -300 ); sound( self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE ); } else { centerprint( self, "You can't carry any more!" ); } } else if ( eqptTable[ fID ].iID == EQUIPMENT_KEVLAR ) { if ( self.armor == 100 ) { // You already own kevlar etc. centerprint( self, "You already have kevlar!" ); } else { self.armor = 100; Money_AddMoney( self, -650 ); } sound( self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE ); self.fAttackFinished = time + 1.0; return; } else if ( eqptTable[ fID ].iID == EQUIPMENT_HELMET ) { if ( self.armor == 100 ) { if ( self.iEquipment & EQUIPMENT_HELMET ) { // You already have full kevlar and a helmet centerprint( self, "You already have kevlar and a helmet!" ); } else { // You have full kevlar, but no helmet Money_AddMoney( self, -350 ); sound( self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE ); centerprint( self, "You already have some kevlar,\nand now you've bought a helmet!" ); } } else { if ( self.iEquipment & EQUIPMENT_HELMET ) { // Only get kevlar self.armor = 100; Money_AddMoney( self, -650 ); sound( self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE ); centerprint( self, "You already have a helmet,\nand now you're bought some kevlar!" ); } else { // Get both self.armor = 100; self.iEquipment = self.iEquipment | EQUIPMENT_HELMET; Money_AddMoney( self, -1000 ); sound( self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE ); } } self.fAttackFinished = time + 1.0; return; } } else { centerprint( self, "You have insufficient funds!" ); } self.fAttackFinished = time + 1.0; } #endif