/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ CWidget fn_lan; CMainButton lan_btnJoin; CMainButton lan_btnCreate; CMainButton lan_btnViewGame; CMainButton lan_btnRefresh; CMainButton lan_btnDone; CFrame lan_frServers; CServerList lan_lbServers; CScrollbar lan_sbServers; /* Button Callbacks */ void lan_btnjoin(void) { string addr = lan_lbServers.GetSelectedItem(); if (addr) { localcmd(sprintf("connect %s\n", addr)); } } void lan_btncreate_start(void) { static void lan_btncreate_end(void) { g_menupage = PAGE_CREATEGAME; } cvar_set("sv_public", "0"); localsound("../media/launch_upmenu1.wav"); header.SetStartEndPos(30,172,45,45); header.SetStartEndSize(156,26,460,80); header.m_lerp = 0.0f; header.m_visible = TRUE; header.SetHeader(HEAD_CREATEGAME); header.SetExecute(lan_btncreate_end); } void lan_btndone_start(void) { static void lan_btndone_end(void) { g_menupage = PAGE_MULTIPLAYER; } localsound("../media/launch_dnmenu1.wav"); header.SetStartEndPos(45,45,50,268); header.SetStartEndSize(460,80,156,26); header.m_lerp = 0.0f; header.m_visible = TRUE; header.SetHeader(HEAD_LAN); header.SetExecute(lan_btndone_end); } void lan_btnrefresh(void) { int count = 0; int added = 0; //Master_RefreshCache(); count = gethostcachevalue(SLIST_HOSTCACHEVIEWCOUNT); lan_lbServers.Clear(); for (int i = 0; i < count; i++) { string address = gethostcachestring(srv_fldAdress, i); if (!address || !Server_IsLan(address)) { continue; } lan_lbServers.AddEntry(address); print(sprintf("Adding %s to the LAN server list\n", address)); added++; } print(sprintf("Added %i LAN servers.\n", added)); lan_sbServers.SetMax(added); } void menu_langames_init(void) { fn_lan = spawn(CWidget); lan_btnJoin = spawn(CMainButton); lan_btnJoin.SetImage(BTN_JOINGAME); lan_btnJoin.SetExecute(lan_btnjoin); lan_btnJoin.SetPos(30,140); Widget_Add(fn_lan, lan_btnJoin); lan_btnCreate = spawn(CMainButton); lan_btnCreate.SetImage(BTN_CREATEGAME); lan_btnCreate.SetExecute(lan_btncreate_start); lan_btnCreate.SetPos(30,172); Widget_Add(fn_lan, lan_btnCreate); lan_btnViewGame = spawn(CMainButton); lan_btnViewGame.SetImage(BTN_GAMEINFO); //lan_btnViewGame.SetExecute(btn_console); lan_btnViewGame.SetPos(30,204); Widget_Add(fn_lan, lan_btnViewGame); lan_btnRefresh = spawn(CMainButton); lan_btnRefresh.SetImage(BTN_REFRESH); lan_btnRefresh.SetExecute(lan_btnrefresh); lan_btnRefresh.SetPos(30,236); Widget_Add(fn_lan, lan_btnRefresh); lan_btnDone = spawn(CMainButton); lan_btnDone.SetImage(BTN_DONE); lan_btnDone.SetExecute(lan_btndone_start); lan_btnDone.SetPos(30,268); Widget_Add(fn_lan, lan_btnDone); lan_frServers = spawn(CFrame); lan_frServers.SetPos(196,140); lan_frServers.SetSize(434-16,309); Widget_Add(fn_lan, lan_frServers); lan_lbServers = spawn(CServerList); lan_lbServers.SetPos(196+3,140+3); lan_lbServers.SetSize(434-6-16,309-6); Widget_Add(fn_lan, lan_lbServers); lan_sbServers = spawn(CScrollbar); lan_sbServers.SetPos(614,141); lan_sbServers.SetHeight(309); //lan_sbServers.SetCallback(vm_sbres_changed); //xlan_sbServers.SetMax(g_resolutions.length); Widget_Add(fn_lan, lan_sbServers); } void menu_langames_draw(void) { Widget_Draw(fn_lan); Master_ResortCache(); drawpic([g_menuofs[0]+45,g_menuofs[1]+45], g_bmp[HEAD_LAN],[460,80], [1,1,1], 1.0f, 1); /* Labels */ WLabel_Static(g_menuofs[0] + 282, g_menuofs[1] + 128, m_reslbl[IDS_SERVER_GAMESERVER], 10, 10, [1,1,1], 1.0f, 0, font_arial); WLabel_Static(g_menuofs[0] + 377, g_menuofs[1] + 128, m_reslbl[IDS_SERVER_SPEED], 10, 10, [1,1,1], 1.0f, 0, font_arial); WLabel_Static(g_menuofs[0] + 422, g_menuofs[1] + 128, m_reslbl[IDS_SERVER_MAP], 10, 10, [1,1,1], 1.0f, 0, font_arial); WLabel_Static(g_menuofs[0] + 497, g_menuofs[1] + 128, m_reslbl[IDS_SERVER_GAME], 10, 10, [1,1,1], 1.0f, 0, font_arial); WLabel_Static(g_menuofs[0] + 572, g_menuofs[1] + 128, m_reslbl[IDS_SERVER_PLAYERS], 10, 10, [1,1,1], 1.0f, 0, font_arial); } void menu_langames_input(float evtype, float scanx, float chary, float devid) { Widget_Input(fn_lan, evtype, scanx, chary, devid); }