/* Copyright 2016-2018 Marco "eukara" Hladik MIT LICENSE Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "VGUI.h" string sScoreTeams[4] = { _("SCORE_TITLE_SPECTATOR"), _("SCORE_TITLE_T"), _("SCORE_TITLE_CT"), _("SCORE_TITLE_VIP"), }; /* ==================== VGUI_Scores_DrawTeam ==================== */ vector VGUI_Scores_DrawTeam( vector vPos, float fTeam ) { vector vColor; // Preserve the old vector so we can draw the amount of players per team later on vector vNewPos = vPos; int iPlayerCount = 0; vNewPos += '0 32'; // Player loop, this one goes through ALL players but only prints the one from fTeam for ( int i = -1; i > -32; i-- ) { if ( stof( getplayerkeyvalue( i, "*team" ) ) == fTeam ) { if ( getplayerkeyvalue( i, "name" ) ) { vColor = HUD_GetChatColor( fTeam ); if ( getplayerkeyvalue( i, "name" ) == getplayerkeyvalue( player_localnum, "name" ) ) { drawfill( vNewPos + '19 -2', '493 16', vColor, VGUI_WINDOW_BGALPHA, DRAWFLAG_ADDITIVE ); vColor = '1 1 1'; } if ( getplayerkeyvalue( i, "*dead" ) == "1" ) { CSQC_DrawText( vNewPos + '38 0', sprintf( _("SCORE_DEAD"), getplayerkeyvalue( i, "name" ) ), '12 12', vColor, 1.0f, 0, FONT_CON ); } else if ( getplayerkeyvalue( i, "*dead" ) == "2" ) { CSQC_DrawText( vNewPos + '38 0', sprintf( _("SCORE_VIP"), getplayerkeyvalue( i, "name" ) ), '12 12', vColor, 1.0f, 0, FONT_CON ); } else { CSQC_DrawText( vNewPos + '38 0', getplayerkeyvalue( i, "name" ), '12 12', vColor, 1.0f, 0, FONT_CON ); } // Spectators don't have stats worth caring about if ( fTeam != TEAM_SPECTATOR ) { VGUI_RightText( vNewPos + '320 0', getplayerkeyvalue( i, INFOKEY_P_FRAGS ), '12 12', vColor, FONT_CON ); VGUI_RightText( vNewPos + '384 0', getplayerkeyvalue( i, "*deaths" ), '12 12', vColor, FONT_CON ); } VGUI_RightText( vNewPos + '456 0', getplayerkeyvalue( i, INFOKEY_P_PING ), '12 12', vColor, FONT_CON ); if ( getplayerkeyvalue( i, INFOKEY_P_VOIPSPEAKING ) == "0" ) { VGUI_RightText( vNewPos + '508 0', "N", '12 12', '1 1 1', FONT_CON ); } else { VGUI_RightText( vNewPos + '508 0', "Y", '12 12', '1 1 1', FONT_CON ); } vNewPos += '0 16'; iPlayerCount++; } } } // Reset in case it was changed vColor = HUD_GetChatColor( fTeam ); // If we've got no spectators, don't draw them. if ( ( fTeam != TEAM_SPECTATOR ) || ( fTeam == TEAM_SPECTATOR && iPlayerCount > 0 ) ) { // The name/title of the team CSQC_DrawText( vPos + '24 0', sScoreTeams[ fTeam ], '12 12', vColor, 1.0f, 0, FONT_CON ); drawfill( vPos + '19 24', '493 1', vColor, 1.0f ); // Draw the amount of rounds we've von if ( fTeam == TEAM_CT ) { VGUI_RightText( vPos + '320 0', sprintf( "%i", getstati( STAT_WON_CT ) ), '12 12', vColor, FONT_CON ); } else if ( fTeam == TEAM_T ) { VGUI_RightText( vPos + '320 0', sprintf( "%i", getstati( STAT_WON_T ) ), '12 12', vColor, FONT_CON ); } // Now we know the playercount, so let's calculate the position next to the Teamname String and print it vector vCountPos = vPos + '24 6'; vCountPos_x += stringwidth( sScoreTeams[ fTeam ], FALSE, '12 12' ) + 8; CSQC_DrawText( vCountPos, sprintf( _("SCORE_PLAYERS"), iPlayerCount ), '12 12', vColor, 1.0f, 0, FONT_CON ); } return vNewPos + '0 24'; } /* ==================== VGUI_Scores_Show ==================== */ void VGUI_Scores_Show( void ) { vector vMainPos; vector vSize; vSize_x = 540; vSize_y = vVideoResolution_y - 112; vMainPos = vVideoMins; vMainPos_x += ( vVideoResolution_x / 2 ) - (vSize_x / 2); vMainPos_y += 56; // Draw the background drawfill( vMainPos, vSize, VGUI_WINDOW_BGCOLOR, VGUI_WINDOW_BGALPHA ); // Sides drawfill( vMainPos, [vSize_x, 1], '0.35 0.35 0.35', 1.0f ); drawfill( [vMainPos_x, vMainPos_y + vSize_y - 1], [vSize_x, 1], '0.35 0.35 0.35', 1.0f ); drawfill( vMainPos, [1, vSize_y], '0.35 0.35 0.35', 1.0f ); drawfill( [vMainPos_x + vSize_x - 1, vMainPos_y], [1, vSize_y], '0.35 0.35 0.35', 1.0f ); // Server title CSQC_DrawText( vMainPos + '24 13', serverkey( "hostname" ), '12 12', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_CON ); // Tabs like Score, Ping etc. CSQC_DrawText( vMainPos + '280 32', _("SCORE_SCORE"), '12 12', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_CON ); CSQC_DrawText( vMainPos + '336 32', _("SCORE_DEATHS"), '12 12', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_CON ); CSQC_DrawText( vMainPos + '400 32', _("SCORE_LATENCY"), '12 12', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_CON ); CSQC_DrawText( vMainPos + '472 32', _("SCORE_VOICE"), '12 12', VGUI_WINDOW_FGCOLOR, 1.0f, 0, FONT_CON ); vector vOffset = VGUI_Scores_DrawTeam( vMainPos + '0 50', TEAM_CT ); vOffset = VGUI_Scores_DrawTeam( vOffset, TEAM_T ); vOffset = VGUI_Scores_DrawTeam( vOffset, 0 ); }