/* OpenCS Project Copyright (C) 2016, 2017 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #define MATH_PI 3.1415926 float Math_LerpAngle( float fStart, float fEnd, float fAmount ) { float shortest_angle = ( ( ( ( fEnd - fStart ) % 360 ) + 540 ) % 360 ) - 180; return shortest_angle * fAmount; } float Math_Lerp( float fA, float fB, float fPercent ) { return ( fA * ( 1 - fPercent ) ) + ( fB * fPercent ); } float Math_VectorNormalize( vector v ) { float length, ilength; length = v_x*v_x + v_y*v_y + v_z*v_z; length = sqrt( length ); // FIXME if ( length ) { ilength = 1 / length; v[0] *= ilength; v[1] *= ilength; v[2] *= ilength; } return length; } void Math_VectorScale( vector in, float scale, __inout vector out ) { out_x = in_x * scale; out_y = in_y * scale; out_z = in_z * scale; } float Math_FixDelta( float fDelta ) { if ( fDelta >= 180 ) { fDelta -= 360; } else if ( fDelta <= -180 ) { fDelta += 360; } return fDelta; } float Math_CRandom( void ) { return 2 * ( random() - 0.5 ); } #if defined(SSQC) || defined(CSQC) #ifdef SSQC void Damage_Apply( entity eTarget, entity eAttacker, int iDamage, vector vHitPos, int iSkipArmor ); #endif void runplayerphysics(void) { //operates on self float fallvel = ( self.flags & FL_ONGROUND )?0:-self.velocity_z; if ( self.movetype == MOVETYPE_WALK ) { // Crouching if ( input_movevalues_z < 0 ) { if ( !( self.flags & FL_CROUCHING ) ) { //setorigin( self, self.origin - '0 0 32' ); self.flags |= FL_CROUCHING; } } else { if ( self.flags & FL_CROUCHING && self.flags & FL_ONGROUND ) { tracebox( self.origin + '0 0 18', VEC_HULL_MIN, VEC_HULL_MAX, self.origin + '0 0 18', FALSE, self ); if ( trace_startsolid == FALSE ) { setorigin( self, self.origin + '0 0 18' ); self.flags -= FL_CROUCHING; if ( self.velocity_z <= 0 ) { self.velocity_z = self.velocity_z + 25; } } } } } // Adjust the bounds and the viewheight, as well as speed if ( self.flags & FL_CROUCHING ) { self.mins = VEC_CHULL_MIN; self.maxs = VEC_CHULL_MAX; self.view_ofs = VEC_PLAYER_CVIEWPOS; } else { self.mins = VEC_HULL_MIN; self.maxs = VEC_HULL_MAX; self.view_ofs = VEC_PLAYER_VIEWPOS; } self.maxspeed = Game_GetMaxSpeed( self.weapon ); runstandardplayerphysics( self ); if ( ( self.flags & FL_ONGROUND ) && self.movetype == MOVETYPE_WALK && ( fallvel > 100 )) { #ifdef SSQC if ( fallvel > 580 ) { float fFallDamage = (fallvel-580) * ( 200 / ( 1024 - 580 ) ); Damage_Apply( self, world, fFallDamage, self.origin, FALSE ); } #endif #ifdef SSQC if ( cvar( "pm_bunnyspeedcap") == 0 ) { return; } #else if ( serverkey( "pm_bunnyspeedcap") == 0 ) { return; } #endif if ( fallvel > 245 ) { self.velocity *= 0.25; } } } #endif