// Vera Visions Material { qer_editorImage "textures/next/rusty1.tga" polygonOffset 1 if $programs { program terrain map "textures/next/rusty5.tga" map "textures/next/rusty7.tga" map $normalmap map $normalmap } else { map "textures/next/rusty5.tga" rgbGen identity } { map "textures/next/rusty7.tga" blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA alphaGen vertex } { map $lightmap rgbGen identity blendFunc filter depthFunc equal } endif }