/* FreeCS Project Copyright (C) 2016, 2017 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* ================= Timer_Begin Initiates a new state timer ================= */ void Timer_Begin( float fTime, float fMode) { if ( fMode == GAME_FREEZE ) { fGameState = GAME_FREEZE; } else if ( fMode == GAME_ACTIVE ) { fGameState = GAME_ACTIVE; } else if ( fMode == GAME_END ) { fGameState = GAME_END; } else if ( fMode == GAME_COMMENCING ) { fGameState = GAME_COMMENCING; } fGameTime = fTime; } /* ================= Timer_Update Called once every frame to check the status of things ================= */ void Timer_Update( void ) { if ( fGameState == GAME_INACTIVE ) { return; } fGameTime -= frametime; if ( fGameState == GAME_COMMENCING || fGameState == GAME_END ) { if ( fGameTime <= 0 ) { Rules_Restart(); } return; } if ( ( fGameState == GAME_ACTIVE ) || ( fGameState == GAME_FREEZE ) ) { if ( fGameTime <= 0 ) { if ( fGameState == GAME_ACTIVE ) { Rules_TimeOver(); Timer_Begin( 5, GAME_END); // Round is over, 5 seconds til a new round starts } else { Timer_Begin( autocvar_mp_roundtime * 60, GAME_ACTIVE ); // Unfreeze Radio_StartMessage(); } } } }