/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ /* ================= Input_Handle Handles impulse and whatnot ================= */ void Input_Handle(void) { if (self.button0) { Weapons_Primary(); } else if (self.button4) { Weapons_Reload(); } else if (self.button3) { Weapons_Secondary(); } else { Weapons_Release(); } if ( self.button5 ) { Player_UseDown(); } else { Player_UseUp(); } self.impulse = 0; }