/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ class func_vip_safetyzone { void() func_vip_safetyzone; virtual void() touch; }; /* Hack! Make this better? */ void VIP_Rescue(entity targ) { entity eOld = self; self = other; Spawn_MakeSpectator(); self.classname = "player"; self.team = TEAM_CT; forceinfokey(self, "*dead", "0"); iAlivePlayers_CT--; self = eOld; } void func_vip_safetyzone::touch(void) { if (other.classname == "player") { if (other.team == TEAM_VIP) { Rules_RoundOver(TEAM_CT, 2500, FALSE); VIP_Rescue(other); } other.fInVIPZone = TRUE; } } void func_vip_safetyzone::func_vip_safetyzone(void) { angles = '0 0 0'; movetype = MOVETYPE_NONE; solid = SOLID_TRIGGER; if (model) { setmodel(this, model); } else { setsize(this, mins, maxs); } model = 0; iVIPZones++; }