/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ CWidget fn_newgame; CMainButton ng_btnEasy; CMainButton ng_btnMedium; CMainButton ng_btnDifficult; CMainButton ng_btnCancel; /* Button Callbacks */ void ng_btneasy_start(void) { static void ng_btneasy_end(void) { g_menupage = PAGE_MAIN; localcmd("maxplayers 1\nmap c0a0\n"); } localsound("../media/launch_upmenu1.wav"); header.SetStartEndPos(45,45,70,208); header.SetStartEndSize(460,80,156,26); header.m_lerp = 0.0f; header.m_visible = TRUE; header.SetHeader(HEAD_NEWGAME); header.SetExecute(ng_btneasy_end); } void ng_btncancel_start(void) { static void ng_btncancel_end(void) { g_menupage = PAGE_MAIN; } localsound("../media/launch_dnmenu1.wav"); header.SetStartEndPos(45,45,70,208); header.SetStartEndSize(460,80,156,26); header.m_lerp = 0.0f; header.m_visible = TRUE; header.SetHeader(HEAD_NEWGAME); header.SetExecute(ng_btncancel_end); } /* Init */ void menu_newgame_init(void) { fn_newgame = spawn(CWidget); ng_btnEasy = spawn(CMainButton); ng_btnMedium = spawn(CMainButton); ng_btnDifficult = spawn(CMainButton); ng_btnCancel = spawn(CMainButton); ng_btnEasy.SetPos(50,140); ng_btnMedium.SetPos(50,172); ng_btnDifficult.SetPos(50,204); ng_btnCancel.SetPos(50,236); ng_btnEasy.SetImage(BTN_EASY); ng_btnEasy.SetExecute(ng_btneasy_start); ng_btnMedium.SetImage(BTN_MEDIUM); ng_btnMedium.SetExecute(ng_btneasy_start); ng_btnDifficult.SetImage(BTN_DIFFICULT); ng_btnDifficult.SetExecute(ng_btneasy_start); ng_btnCancel.SetImage(BTN_CANCEL); ng_btnCancel.SetExecute(ng_btncancel_start); Widget_Add(fn_newgame, ng_btnEasy); Widget_Add(fn_newgame, ng_btnMedium); Widget_Add(fn_newgame, ng_btnDifficult); Widget_Add(fn_newgame, ng_btnCancel); } /* Drawing */ void menu_newgame_draw(void) { Widget_Draw(fn_newgame); drawpic([g_menuofs[0]+45,g_menuofs[1]+45], g_bmp[HEAD_NEWGAME],[460,80], [1,1,1], 1.0f, 1); WLabel_Static(215, 148, m_reslbl[IDS_NEWGAME_EASYHELP], 10, 10, col_help, 1.0f, 0, font_label); WLabel_Static(215, 180, m_reslbl[IDS_NEWGAME_MEDIUMHELP], 10, 10, col_help, 1.0f, 0, font_label); WLabel_Static(215, 212, m_reslbl[IDS_NEWGAME_DIFFICULTHELP], 10, 10, col_help, 1.0f, 0, font_label); WLabel_Static(215, 244, m_reslbl[IDS_NEWGAME_RETURNHELP], 10, 10, col_help, 1.0f, 0, font_label); } void menu_newgame_input(float evtype, float scanx, float chary, float devid) { Widget_Input(fn_newgame, evtype, scanx, chary, devid); }