/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ class info_null { void() info_null; }; void info_null :: info_null ( void ) { remove( self ); } class info_notnull { void() info_notnull; }; void info_notnull :: info_notnull ( void ) { } CLASSEXPORT( info_node, info_notnull ) CLASSEXPORT( info_target, info_notnull ) /*class CSuit : CBaseTrigger { void CSuit; virtual void() Trigger; }; void CSuit :: Trigger ( void ) { CBaseTrigger::UseTargets(); remove( self ); } void CSuit :: CSuit ( void ) { CBaseTrigger::CBaseTrigger(); solid = SOLID_TRIGGER; model = "models/w_suit.mdl"; precache_model( model ); setmodel( this, model ); touch = Trigger; } SPAWNEXPORT item_suit ( void ) { spawnfunc_CSuit(); } SPAWNEXPORT world_items ( void ) { spawnfunc_CSuit(); }*/