/* FreeCS Project Copyright (C) 2016, 2017 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ .int iMag_FIVESEVEN; // Weapon Info weaponinfo_t wptFIVESEVEN = { WEAPON_FIVESEVEN, // Identifier SLOT_SECONDARY, // Slot 750, // Price CALIBER_57MM, // Caliber ID 1.0, // Max Player Speed 1, // Bullets Per Shot 20, // Clip/MagSize 25, // Damage Per Bullet 1, // Penetration Multiplier 4096, // Bullet Range 0.885, // Range Modifier TYPE_SEMI, // Firing Type 0.15, // Attack-Delay 3.1, // Reload-Delay iAmmo_57MM, // Caliber Pointer iMag_FIVESEVEN, // Clip Pointer 200, // Accuracy Divisor 0.55, // Accuracy Offset 1.4, // Max Inaccuracy 8, // Minimum Crosshair Distance 3, // Crosshair Movement Delta 1.5, // Armor penetration ratio ATYPE_ONEHAND, // Animation Type SHELL_PISTOL }; // Anim Table enum { ANIM_FIVESEVEN_IDLE, ANIM_FIVESEVEN_SHOOT1, ANIM_FIVESEVEN_SHOOT2, ANIM_FIVESEVEN_SHOOT_EMPTY, ANIM_FIVESEVEN_RELOAD, ANIM_FIVESEVEN_DRAW }; void WeaponFIVESEVEN_Draw( void ) { #ifdef SSQC BaseGun_Draw(); #else View_PlayAnimation( ANIM_FIVESEVEN_DRAW ); #endif } void WeaponFIVESEVEN_PrimaryFire( void ) { #ifdef SSQC if ( BaseGun_PrimaryFire() == TRUE ) { // Play Sound sound( self, CHAN_WEAPON, "weapons/fiveseven-1.wav", 1, ATTN_NORM ); } #else if ( getstatf( STAT_CURRENT_MAG ) == 0 ) { View_PlayAnimation( ANIM_FIVESEVEN_SHOOT_EMPTY ); } else { if ( random() <= 0.5 ) { View_PlayAnimation( ANIM_FIVESEVEN_SHOOT1 ); } else { View_PlayAnimation( ANIM_FIVESEVEN_SHOOT2 ); } } BaseGun_ShotMultiplierHandle( 1 ); #endif } void WeaponFIVESEVEN_Reload( void ) { #ifdef SSQC if ( BaseGun_Reload() == TRUE ) { } #else View_PlayAnimation( ANIM_FIVESEVEN_RELOAD ); #endif }