/* FreeCS Project Copyright (C) 2016, 2017 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #define CS_MAX_MONEY 16000 int iMoneyReward_CT; int iMoneyReward_T; /* ================= Money_AddMoney Gives a player money and caps it ================= */ void Money_AddMoney( entity ePlayer, int iMoneyValue ) { dprint( sprintf( "[DEBUG]: Giving %s %i in cash\n", ePlayer.netname, iMoneyValue ) ); ePlayer.fMoney += (float)iMoneyValue; if ( ePlayer.fMoney > CS_MAX_MONEY ) { ePlayer.fMoney = CS_MAX_MONEY; } // Because people do tend to kill hostages... if ( ePlayer.fMoney < 0 ) { ePlayer.fMoney = 0; } } /* ================= Money_QueTeamReward Rewards are adding up throughout the match... ================= */ void Money_QueTeamReward( float fTeam, int iMoneyValue ) { if ( fTeam == TEAM_T ) { iMoneyReward_T += iMoneyValue; } else { iMoneyReward_CT += iMoneyValue; } } /* ================= Money_GiveTeamReward ...and eventually given when this is called ================= */ void Money_GiveTeamReward( void ) { if ( self.team == TEAM_T ) { Money_AddMoney( self, iMoneyReward_T ); } else { Money_AddMoney( self, iMoneyReward_CT ); } } /* ================= Money_ResetTeamReward ================= */ void Money_ResetTeamReward( void ) { iMoneyReward_T = 0; iMoneyReward_CT = 0; }