/* OpenCS Project Copyright (C) 2015 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ .int iClip_FIVESEVEN; // Weapon Info weaponinfo_t wptFIVESEVEN = { WEAPON_FIVESEVEN, // Identifier SLOT_SECONDARY, 750, // Price CALIBER_57MM, // Caliber ID 240, // Max Player Speed 1, // Bullets Per Shot 20, // Clip/MagSize 25, // Damage Per Bullet 1, // Penetration Multiplier 4096, // Bullet Range 0.885, // Range Modifier TYPE_SEMI, 0.15, // Attack-Delay 3.1, // Reload-Delay iAmmo_57MM, // Caliber Pointer iClip_FIVESEVEN // Clip Pointer }; // Anim Table enum { ANIM_FIVESEVEN_IDLE, ANIM_FIVESEVEN_SHOOT1, ANIM_FIVESEVEN_SHOOT2, ANIM_FIVESEVEN_SHOOT_EMPTY, ANIM_FIVESEVEN_RELOAD, ANIM_FIVESEVEN_DRAW }; void WeaponFIVESEVEN_Draw( void ) { #ifdef QWSSQC OpenCSGunBase_Draw(); sound( self, CHAN_WEAPON, "weapons/fiveseven_slidepull.wav", 1, ATTN_IDLE ); // TODO: Move to the client...? #else View_PlayAnimation( ANIM_FIVESEVEN_DRAW ); #endif } void WeaponFIVESEVEN_PrimaryFire( void ) { #ifdef QWSSQC if ( OpenCSGunBase_PrimaryFire() == TRUE ) { // Play Sound sound( self, CHAN_WEAPON, "weapons/fiveseven-1.wav", 1, ATTN_NORM ); } #else if ( getstatf( STAT_CURRENT_CLIP ) == 0 ) { View_PlayAnimation( ANIM_FIVESEVEN_SHOOT_EMPTY ); } else { if ( random() <= 0.5 ) { View_PlayAnimation( ANIM_FIVESEVEN_SHOOT1 ); } else { View_PlayAnimation( ANIM_FIVESEVEN_SHOOT2 ); } } #endif } void WeaponFIVESEVEN_Reload( void ) { #ifdef QWSSQC if ( OpenCSGunBase_Reload() == TRUE ) { // Play Sound } #else View_PlayAnimation( ANIM_FIVESEVEN_RELOAD ); #endif }