/* FreeCS Project Copyright (C) 2016, 2017 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* ================= func_bomb_target_touch Only for Ts, will give feedback whenever they are able to plant a bomb ================= */ void func_bomb_target_touch( void ) { if ( iBombPlanted == TRUE ) { return; } if ( ( other.classname == "player" ) && ( other.team == TEAM_T ) ) { other.fInBombZone = TRUE; // Note: this will be cleared every frame inside SV_RunClientCommand } } /* ================= SPAWN: func_bomb_target ================= */ void func_bomb_target( void ) { self.angles = '0 0 0'; self.movetype = MOVETYPE_NONE; self.solid = SOLID_TRIGGER; setmodel( self, self.model ); self.model = 0; self.touch = func_bomb_target_touch; iBombZones++; }