/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ enum { GAUSS_IDLE1, GAUSS_IDLE2, GAUSS_FIDGET, GAUSS_SPINUP, GAUSS_SPIN, GAUSS_FIRE1, GAUSS_FIRE2, GAUSS_HOLSTER, GAUSS_DRAW }; void w_gauss_precache(void) { precache_model("models/v_gauss.mdl"); precache_model("models/w_gauss.mdl"); precache_model("models/p_gauss.mdl"); } string w_gauss_vmodel(void) { return "models/v_gauss.mdl"; } string w_gauss_wmodel(void) { return "models/w_gauss.mdl"; } string w_gauss_pmodel(void) { return "models/p_gauss.mdl"; } string w_gauss_deathmsg(void) { return ""; } void w_gauss_draw(void) { Weapons_ViewAnimation(GAUSS_DRAW); } void w_gauss_holster(void) { Weapons_ViewAnimation(GAUSS_HOLSTER); } void w_gauss_primary(void) { player pl = (player)self; if (pl.w_attack_next > Math_Time()) { return; } Weapons_ViewAnimation(GAUSS_FIRE2); Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/gauss2.wav", 1, ATTN_NORM); pl.w_attack_next = Math_Time() + 0.2f; pl.w_idle_next = Math_Time() + 2.5f; } void w_gauss_secondary(void) { } void w_gauss_reload(void) { } void w_gauss_release(void) { player pl = (player)self; if (pl.w_idle_next > Math_Time()) { return; } int r = floor(random(0,3)); switch (r) { case 0: Weapons_ViewAnimation(GAUSS_IDLE1); pl.w_idle_next = Math_Time() + 10.0f; break; case 1: Weapons_ViewAnimation(GAUSS_IDLE2); pl.w_idle_next = Math_Time() + 10.0f; break; case 2: Weapons_ViewAnimation(GAUSS_FIDGET); pl.w_idle_next = Math_Time() + 3.0f; break; } } void w_gauss_crosshair(void) { #ifdef CSQC static vector cross_pos; cross_pos = (video_res / 2) + [-12,-12]; drawsubpic(cross_pos, [24,24], "sprites/crosshairs.spr_0.tga", [48/128,48/128], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL); #endif } void w_gauss_hudpic(int s, vector pos) { #ifdef CSQC if (s) { drawsubpic(pos, [170,45], "sprites/640hud5.spr_0.tga", [0,90/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } else { drawsubpic(pos, [170,45], "sprites/640hud2.spr_0.tga", [0,90/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } #endif } weapon_t w_gauss = { ITEM_GAUSS, 3, 1, w_gauss_draw, w_gauss_holster, w_gauss_primary, w_gauss_secondary, w_gauss_reload, w_gauss_release, w_gauss_crosshair, w_gauss_precache, __NULL__, w_gauss_vmodel, w_gauss_wmodel, w_gauss_pmodel, w_gauss_deathmsg, w_gauss_hudpic }; #ifdef SSQC void weapon_gauss(void) { Weapons_InitItem(WEAPON_GAUSS); } #endif