/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ #define VGUI_WINDOW_BGCOLOR '0.0 0.0 0.0' #define VGUI_WINDOW_FGCOLOR '1.0 0.5 0.0' #define VGUI_WINDOW_BGALPHA 0.8 #define VGUI_WINDOW_FGALPHA 1.0 enum { VGUI_NONE = 0, VGUI_MOTD, VGUI_TEAMSELECT, VGUI_TEAM_T, VGUI_TEAM_CT, VGUI_BM_MAIN, VGUI_BM_HANDGUNS, VGUI_BM_SHOTGUNS, VGUI_BM_SMG, VGUI_BM_RIFLES, VGUI_BM_MGS, VGUI_BM_EQUIPMENT, VGUI_RADIO1, VGUI_RADIO2, VGUI_RADIO3 }; vector vVGUIWindowPos; vector vVGUIButtonPos; string sMOTDString[25]; string sMapString[35]; var int iVGUIKey; typedef struct { string sTitle; void( vector vPos ) vDraw; } vguiwindow_t; typedef struct { string sName; string sImage; } vguiweaponobject_t; typedef struct { float fID; string sName; string sImage; } vguiequipobject_t;