/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ .int iMag_FIVESEVEN; // Weapon Info weaponinfo_t wptFIVESEVEN = { WEAPON_FIVESEVEN, // Identifier SLOT_SECONDARY, // Slot 750, // Price CALIBER_57MM, // Caliber ID 1.0, // Max Player Speed 1, // Bullets Per Shot 20, // Clip/MagSize 25, // Damage Per Bullet 1, // Penetration Multiplier 4096, // Bullet Range 0.885, // Range Modifier TYPE_SEMI, // Firing Type 0.15, // Attack-Delay 3.1, // Reload-Delay iAmmo_57MM, // Caliber Pointer iMag_FIVESEVEN, // Clip Pointer 200, // Accuracy Divisor 0.55, // Accuracy Offset 1.4, // Max Inaccuracy 8, // Minimum Crosshair Distance 3, // Crosshair Movement Delta 1.5, // Armor penetration ratio ATYPE_ONEHAND, // Animation Type SHELL_PISTOL }; // Anim Table enum { ANIM_FIVESEVEN_IDLE, ANIM_FIVESEVEN_SHOOT1, ANIM_FIVESEVEN_SHOOT2, ANIM_FIVESEVEN_SHOOT_EMPTY, ANIM_FIVESEVEN_RELOAD, ANIM_FIVESEVEN_DRAW }; void WeaponFIVESEVEN_Draw( void ) { #ifdef SSQC BaseGun_Draw(); #else View_PlayAnimation( ANIM_FIVESEVEN_DRAW ); #endif } void WeaponFIVESEVEN_PrimaryFire( void ) { #ifdef SSQC if ( BaseGun_PrimaryFire() == TRUE ) { // Play Sound sound( self, CHAN_WEAPON, "weapons/fiveseven-1.wav", 1, ATTN_NORM ); } #else if ( getstatf( STAT_CURRENT_MAG ) == 0 ) { View_PlayAnimation( ANIM_FIVESEVEN_SHOOT_EMPTY ); } else { if ( random() <= 0.5 ) { View_PlayAnimation( ANIM_FIVESEVEN_SHOOT1 ); } else { View_PlayAnimation( ANIM_FIVESEVEN_SHOOT2 ); } } BaseGun_ShotMultiplierHandle( 1 ); #endif } void WeaponFIVESEVEN_Reload( void ) { #ifdef SSQC if ( BaseGun_Reload() == TRUE ) { } #else View_PlayAnimation( ANIM_FIVESEVEN_RELOAD ); #endif }