/* Copyright 2016-2018 Marco "eukara" Hladik MIT LICENSE Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "VGUI.h" string sClassInfo[64] = { _("VGUI_T1_TITLE"), "gfx/vgui/640_terror", _("VGUI_T1_TXT1"), _("VGUI_T1_TXT2"), _("VGUI_T1_TXT3"), _("VGUI_T1_TXT4"), _("VGUI_T1_TXT5"), _("VGUI_T1_TXT6"), _("VGUI_T2_TITLE"), "gfx/vgui/640_leet", _("VGUI_T2_TXT1"), _("VGUI_T2_TXT2"), _("VGUI_T2_TXT3"), _("VGUI_T2_TXT4"), _("VGUI_T2_TXT5"), _("VGUI_T2_TXT6"), _("VGUI_T3_TITLE"), "gfx/vgui/640_arctic", _("VGUI_T3_TXT1"), _("VGUI_T3_TXT2"), _("VGUI_T3_TXT3"), _("VGUI_T3_TXT4"), _("VGUI_T3_TXT5"), _("VGUI_T3_TXT6"), _("VGUI_T4_TITLE"), "gfx/vgui/640_guerilla", _("VGUI_T4_TXT1"), _("VGUI_T4_TXT2"), _("VGUI_T4_TXT3"), _("VGUI_T4_TXT4"), _("VGUI_T4_TXT5"), _("VGUI_T4_TXT6"), _("VGUI_CT1_TITLE"), "gfx/vgui/640_urban", _("VGUI_CT1_TXT1"), _("VGUI_CT1_TXT2"), _("VGUI_CT1_TXT3"), _("VGUI_CT1_TXT4"), _("VGUI_CT1_TXT5"), _("VGUI_CT1_TXT6"), _("VGUI_CT2_TITLE"), "gfx/vgui/640_gsg9", _("VGUI_CT2_TXT1"), _("VGUI_CT2_TXT2"), _("VGUI_CT2_TXT3"), _("VGUI_CT2_TXT4"), _("VGUI_CT2_TXT5"), _("VGUI_CT2_TXT6"), _("VGUI_CT3_TITLE"), "gfx/vgui/640_sas", _("VGUI_CT3_TXT1"), _("VGUI_CT3_TXT2"), _("VGUI_CT3_TXT3"), _("VGUI_CT3_TXT4"), _("VGUI_CT3_TXT5"), _("VGUI_CT3_TXT6"), _("VGUI_CT4_TITLE"), "gfx/vgui/640_gign", _("VGUI_CT4_TXT1"), _("VGUI_CT4_TXT2"), _("VGUI_CT4_TXT3"), _("VGUI_CT4_TXT4"), _("VGUI_CT4_TXT5"), _("VGUI_CT4_TXT6") }; /* ==================== VGUI_TeamSelect_Main ==================== */ void VGUI_TeamSelect_Main( vector vPos ) { static void TeamSelect_Main_ButtonT( void ) { pSeat->fVGUI_Display = VGUI_TEAM_T; } static void TeamSelect_Main_ButtonCT( void ) { pSeat->fVGUI_Display = VGUI_TEAM_CT; } static void TeamSelect_Main_ButtonAuto( void ) { int iPlayersT = 0; int iPlayersCT = 0; for ( int i = 0; i < 32; i++ ) { if ( stof( getplayerkeyvalue( i, "*team" ) ) == TEAM_T ) { iPlayersT++; } else if ( stof( getplayerkeyvalue( i, "*team" ) ) == TEAM_CT ) { iPlayersCT++; } } if ( iPlayersCT > iPlayersT ) { pSeat->fVGUI_Display = VGUI_TEAM_T; } else { pSeat->fVGUI_Display = VGUI_TEAM_CT; } } static void TeamSelect_Main_ButtonSpectate( void ) { sendevent( "GamePlayerSpawn", "f", 0 ); pSeat->fVGUI_Display = VGUI_NONE; } static void TeamSelect_Main_Exit( void ) { pSeat->fVGUI_Display = VGUI_NONE; } VGUI_Text( sMapString[ 0 ], vPos + '16 64 0', '12 12', FONT_CON); vector vTextPos = vPos + '224 116 0'; for ( int i = 1; i < 35; i++ ) { VGUI_Text( sMapString[ i ], vTextPos, '12 12', FONT_CON ); vTextPos_y += 14; } VGUI_Button( _("VGUI_TEAM_T"), TeamSelect_Main_ButtonT, vPos + '16 116 0', '180 24 0' ); VGUI_Button( _("VGUI_TEAM_CT"), TeamSelect_Main_ButtonCT, vPos + '16 148 0', '180 24 0' ); VGUI_Button( _("VGUI_TEAM_AUTO"), TeamSelect_Main_ButtonAuto, vPos + '16 336 0', '180 24 0' ); VGUI_Button( _("VGUI_TEAM_SPEC"), TeamSelect_Main_ButtonSpectate, vPos + '16 368 0', '180 24 0' ); VGUI_Button( _("VGUI_EXIT"), TeamSelect_Main_Exit, vPos + '16 440 0', '120 24 0' ); } /* ==================== VGUI_TeamSelect_Back ==================== */ void VGUI_TeamSelect_Back( void ) { pSeat->fVGUI_Display = VGUI_TEAMSELECT; } /* ==================== VGUI_TeamSelect_Button ==================== */ void VGUI_TeamSelect_Button( float fNumber, void() vFunc, vector vPos, vector vSize ) { if( VGUI_Button( sClassInfo[ 8 * fNumber ] , vFunc, vPos, vSize ) == TRUE ) { drawpic( vVGUIWindowPos + '356 64', sClassInfo[ 8 * fNumber + 1 ], '128 256', '1 1 1', 1 ); VGUI_Text( sClassInfo[ 8 * fNumber + 2 ], vVGUIWindowPos + '232 336', '12 12', FONT_CON ); VGUI_Text( sClassInfo[ 8 * fNumber + 3 ], vVGUIWindowPos + '232 346', '12 12', FONT_CON ); VGUI_Text( sClassInfo[ 8 * fNumber + 4 ], vVGUIWindowPos + '232 356', '12 12', FONT_CON ); VGUI_Text( sClassInfo[ 8 * fNumber + 5 ], vVGUIWindowPos + '232 366', '12 12', FONT_CON ); VGUI_Text( sClassInfo[ 8 * fNumber + 6 ], vVGUIWindowPos + '232 376', '12 12', FONT_CON ); VGUI_Text( sClassInfo[ 8 * fNumber + 7 ], vVGUIWindowPos + '232 386', '12 12', FONT_CON ); } } /* ==================== VGUI_TeamSelect_T ==================== */ void VGUI_TeamSelect_T( vector vPos ) { static void TeamSelect_T1( void ) { sendevent( "GamePlayerSpawn", "f", 1 ); pSeat->fVGUI_Display = VGUI_NONE; } static void TeamSelect_T2( void ) { sendevent( "GamePlayerSpawn", "f", 2 ); pSeat->fVGUI_Display = VGUI_NONE; } static void TeamSelect_T3( void ) { sendevent( "GamePlayerSpawn", "f", 3 ); pSeat->fVGUI_Display = VGUI_NONE; } static void TeamSelect_T4( void ) { sendevent( "GamePlayerSpawn", "f", 4 ); pSeat->fVGUI_Display = VGUI_NONE; } VGUI_TeamSelect_Button( 0, TeamSelect_T1, vPos + '16 160 0', '180 24 0' ); VGUI_TeamSelect_Button( 1, TeamSelect_T2, vPos + '16 192 0', '180 24 0' ); VGUI_TeamSelect_Button( 2, TeamSelect_T3, vPos + '16 224 0', '180 24 0' ); VGUI_TeamSelect_Button( 3, TeamSelect_T4, vPos + '16 256 0', '180 24 0' ); VGUI_Button( _("VGUI_BACK"), VGUI_TeamSelect_Back, vPos + '16 440 0', '120 24 0' ); } /* ==================== VGUI_TeamSelect_CT ==================== */ void VGUI_TeamSelect_CT ( vector vPos ) { static void TeamSelect_CT1( void ) { sendevent( "GamePlayerSpawn", "f", 5 ); pSeat->fVGUI_Display = VGUI_NONE; } static void TeamSelect_CT2( void ) { sendevent( "GamePlayerSpawn", "f", 6 ); pSeat->fVGUI_Display = VGUI_NONE; } static void TeamSelect_CT3( void ) { sendevent( "GamePlayerSpawn", "f", 7 ); pSeat->fVGUI_Display = VGUI_NONE; } static void TeamSelect_CT4( void ) { sendevent( "GamePlayerSpawn", "f", 8 ); pSeat->fVGUI_Display = VGUI_NONE; } VGUI_TeamSelect_Button( 4, TeamSelect_CT1, vPos + '16 160 0', '180 24 0' ); VGUI_TeamSelect_Button( 5, TeamSelect_CT2, vPos + '16 192 0', '180 24 0' ); VGUI_TeamSelect_Button( 6, TeamSelect_CT3, vPos + '16 224 0', '180 24 0' ); VGUI_TeamSelect_Button( 7, TeamSelect_CT4, vPos + '16 256 0', '180 24 0' ); VGUI_Button( _("VGUI_BACK"), VGUI_TeamSelect_Back, vPos + '16 440 0', '120 24 0' ); }