typedef struct { string m_strMessage; float m_flPosX; float m_flPosY; int m_iEffect; vector m_vecColor1; vector m_vecColor2; float m_flFadeIn; float m_flFadeOut; float m_flHoldTime; float m_flFXTime; float m_flTime; } gametext_t; gametext_t g_textchannels[6];