/* * Copyright (c) 2016-2022 Vera Visions LLC. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* inspired by https://developer.valvesoftware.com/wiki/Inputs_and_Outputs a lot of the action happens in NSIO. */ /** This entity class represents a child-output, generated by NSIO's modern trigger system. */ class NSOutput:NSEntity { private: entity m_eActivator; string m_strTarget; string m_strInput; string m_strData; float m_flDelay; int m_iCount; int m_iOldCount; public: void NSOutput(void); /** Call to trigger the NSOutput's target. */ virtual void TriggerOutput(void); virtual void ScheduleOutput(entity); /** Internal use only. */ virtual void Init(void); /** Internal use only. */ virtual void Respawn(void); };