/* OpenCS Project Copyright (C) 2015 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // flags for 2d drawing #define DRAWFLAG_NORMAL 0 #define DRAWFLAG_ADDITIVE 1 #define DRAWFLAG_MODULATE 2 #define DRAWFLAG_2XMODULATE 3 float fVGUI_Display; // The VGUI menu currently being drawn vector vVideoResolution; // Updated every frame // Input globals, feel free to use them since they are updated upon input float fInputKeyCode; float fInputKeyASCII; float fInputKeyDown; // Input globals for the mouse float fMouseClick; vector vMousePos; // Sound Stuff .string sSoundSample; .float fVolume; // Camera Fields vector vCameraPos; vector vCameraAngle; float fCameraTime; void View_PlayAnimation( int iSequence ); void Sound_Delayed( string sSample, float fVol, float fDelay );