step_default.left { attenuation static footstep sample common/null.wav } step_default.right { attenuation static footstep sample common/null.wav } Player.GaspHeavy { sample common/null.wav } Player.GaspLight { sample common/null.wav } Player.WaterEnter { sample common/null.wav } Player.WaterExit { sample common/null.wav } Player.Death { sample common/null.wav } Player.Pain { sample common/null.wav } Player.Wade { sample common/null.wav } Player.Swim { sample common/null.wav } Player.DenyWeaponSelection { sample common/null.wav } Player.WeaponSelected { sample common/null.wav } Player.FallDamage { sample common/null.wav } Player.LightFall { sample common/null.wav } SprayCan.Paint { sample common/null.wav } damage_bullet.hit { sample common/null.wav } step_ladder.left { sample common/null.wav } step_ladder.right { sample common/null.wav } sfx_impact.default { sample common/null.wav }