# Materials: Commands {#mat_commands} ## specularmap ### Syntax {#syntax} **specularmap ** ### Overview {#overview} Can set the specularity of the surface in relation to dlights. Specularity is the intensity of the light reflecting off the surface. In special cases some [GLSL programs](Shaders) might use the texture it for other purposes, too. ### See also {#see_also} - [diffusemap](diffusemap) - [normalmap](normalmap) - [fullbrightmap](fullbrightmap) - [uppermap](uppermap) - [lowermap](lowermap) - [reflectmask](reflectmask) - [reflectcube](reflectcube)