/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ class func_illusionary : CBaseEntity { virtual void() Use; }; void func_illusionary :: func_illusionary ( void ) { CBaseEntity::CBaseEntity(); precache_model( model ); //angles = '0 0 0'; movetype = MOVETYPE_PUSH; solid = SOLID_NOT; setmodel( this, model ); // FIXME: Add support for (skin) -1 = Empty, -7 = Volumetric light if (skin < 0 ) { skin = 0; } } void func_illusionary :: Use ( void ) { skin = 1 - skin; }