/* * Copyright (c) 2016-2022 Vera Visions LLC. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ bool Util_IsPaused(void) { #ifdef CLIENT return serverkeyfloat(SERVERKEY_PAUSESTATE) == 1 ? true : false; #else return false; #endif } void Util_Destroy(void) { remove(self); } string Util_TimeToString(float fTime) { fTime = rint(fTime); switch (fTime) { case 0: return "less than one"; case 1: return "one"; case 2: return "two"; case 3: return "three"; case 4: return "four"; case 5: return "five"; case 6: return "six"; case 7: return "seven"; case 8: return "eight"; case 9: return "nine"; case 10: return "ten"; default: return "over ten"; } } /* returns whether or not the mode we're playing is a team game */ int Util_IsTeamplay(void) { #ifdef SERVER return g_grMode.IsTeamplay(); #else return (serverkeyfloat("teams") > 0) ? TRUE : FALSE; #endif }