/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ /* ================= Input_Handle Handles impulse and whatnot ================= */ void Game_Input(void) { // Dead, specatator if (self.health <= 0) { /*if (self.button2) { if (infokey(self, "*spectator") == "0") { forceinfokey(self, "*spectator", "1"); } else { forceinfokey(self, "*spectator", "1"); } }*/ return; } // TODO: Make this fast switch only if (self.impulse == 3) { Weapon_Switch(SLOT_MELEE); } else if (self.impulse == 2) { Weapon_Switch(SLOT_SECONDARY); } else if (self.impulse == 1) { Weapon_Switch(SLOT_PRIMARY); } else if (self.impulse == 4) { Weapon_Switch(SLOT_GRENADE); } if (self.button5) { Player_UseDown(); } else { Player_UseUp(); } if (self.button0) { if (fGameState != GAME_FREEZE) { Weapon_PrimaryAttack(self.weapon); } } else if (self.button4) { Weapon_Reload(self.weapon); } else if (self.button3) { Weapon_SecondaryAttack(self.weapon); } else { Weapon_Release(); } if (self.impulse == 100) { Flashlight_Toggle(); } self.impulse = 0; }