/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ class light:CBaseTrigger { int m_iEnabled; float m_flStyle; string m_strPattern; void() light; virtual void() Trigger; virtual void() Respawn; }; void light::Trigger(void) { if (m_iEnabled == TRUE) { lightstyle(m_flStyle, "a"); m_iEnabled = FALSE; } else { lightstyle(m_flStyle, m_strPattern); m_iEnabled = TRUE; } } void light::Respawn(void) { if (spawnflags & 1) { lightstyle(m_flStyle, "a"); m_iEnabled = FALSE; } else { lightstyle(m_flStyle, m_strPattern); m_iEnabled = TRUE; } } void light::light(void) { for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) { switch (argv(i)) { case "pattern": m_strPattern = argv(i+1); break; case "style": m_flStyle = stof(argv(i+1)); style = __NULL__; break; default: break; } } if (!m_strPattern) { m_strPattern = "m"; } light::Respawn(); } CLASSEXPORT(light_spot, light) CLASSEXPORT(light_environment, light)