/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ // Submodel materials enum { MATERIAL_GLASS, MATERIAL_WOOD, MATERIAL_METAL, MATERIAL_FLESH, MATERIAL_CINDER, MATERIAL_TILE, MATERIAL_COMPUTER, MATERIAL_GLASS_UNBREAKABLE, MATERIAL_ROCK, MATERIAL_NONE }; // Impact types enum { IMPACT_MELEE, IMPACT_EXPLOSION, IMPACT_DEFAULT, IMPACT_GLASS, IMPACT_WOOD, IMPACT_METAL, IMPACT_FLESH, IMPACT_ROCK };